

Just as Victoria 3 itself has a set of design pillars that all game mechanics follow (as outlined in the very first diary), Warfare in Victoria 3 has its own design pillars, which we will now explain in turn. So then, how does war and combat work? The answer is that we’ve taken a pretty different approach to warfare and combat in Victoria 3 compared to other Paradox Grand Strategy Games, and in this dev diary I’ll be going over the overall vision that governs our design for warfare, with the actual nitty-gritty on the mechanics coming over the next few weeks. Hello and welcome to another Victoria 3 development diary! Today’s dev diary has been a hotly anticipated one, as we’re finally ready to start talking about war and combat and how they will work in Victoria 3. Archived from the original on 3 June 2021. "Paradox has finally caved to the demands for Victoria 3".

"Victoria 3, diplomatic plays, and the art of war". "Victoria 3 will let you conquer the world from the negotiating table". Archived from the original on 1 June 2021. "Victoria 3 Officially Announced A Decade After Previous Game". "Paradox Reveals Victoria 3, A Long-Awaited Sequel To a Grand Strategy Series". "Victoria 3's announcement ends a decade of grand strategy memeing". "It's a meme, but Crusader Kings 3 is why it's time to talk about Victoria 3". Archived from the original on 17 June 2021.

Designer Mikael Andersson explained that this system was designed with the intent to deemphasise the role of warfare by making diplomacy equally as capable. If no diplomatic resolution is reached before the timer runs out, war will be declared. Following this exchange of demands, a timer will begin counting down as both sides have a chance to mobilise troops and attract potential allies by offering spoils. When attempting to force other countries to concede land or opening markets players will present a target country with a demand detailing what they desire, which will result in the target country having the opportunity to demand concessions from the aggressor. Īnother system getting added is the new system of 'Diplomatic Plays ' a system that borrows heavily from Victoria II 's crisis system. Pops possess a variety of interests with different ideologies that the player deals with. The game focuses on politics and demographics, with gameplay focusing on appealing to and appeasing population groups ("pops"), large blocks of people with shared interests. Victoria 3 spans world history from 1836 to 1936 and allows the player to control one of over 100 countries in that time period.
