
the launcher has predefined default profiles for most IWADs, you can add your own profiles by pressing Y on the main tab.
GZDOOM LOAD ORDER MODS
mods are supported (yes, Brutal Doom as well) and should be placed in the gzdoom/pwads folder because the launcher only scans that folder. you can technically place the game into any folder, as long as the gzdoom folder is next to gzdoom_launcher.nro. GZDoom (especially some more complex mods) may require more RAM than is available in applet mode, so better use another title instead of the Album for HBMenu override, or use NSP HBMenu. When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu. You can start GZDoom by itself, but it will default to the last played IWAD (or the one it finds in the folder). To run, start GZDoom Launcher from HBMenu. For the complete list of what GZDoom supports, see the wiki. To install, unzip gzdoom_nx_5.zip to the switch folder on your SD card, then place at least one supported IWAD (eg doom2.wad) into gzdoom/iwads/. launcher that lets you pick mods and start network games. most things work, including sound, music, multiplayer and the hardware renderer. View attachment 166210 View attachment 166211 View attachment 166212 View attachment 166213